Hello World!: Computer Programming for Kids and Other Beginners, 3rd Edition
Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style using Python, a programming language designed to be easy to learn.
Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
About the Technology
Learn to talk to your computer in its own language! Whether you want to create a game, start a business, or solve an important problem, the first step is learning to write your own programs.
About the Book
Hello World! Computer Programming for Kids and Other Beginners, Third Edition introduces the world of computer programming in a clear and fun style. Using Python, a programming language designed to be easy to learn, each engaging lesson teaches skills that apply to any kind of programming. It brings to life the basic concepts of computing—looping, decisions, input and output, graphics, and more.
Written by father-and-son team Warren and Carter Sande, this international bestseller is kid-tested and reviewed by professional educators. Now in itsthird edition, Hello World! has been fully updated to Python 3 and includes a new chapter about how the internet works.
- Colorful pictures, clever cartoons, and fun examples
- Practice questions and exercises
- Updated to Python 3
About the Reader
You don’t need to know anything about programming to use the book. If you can open an app and save a file, you’re ready to go!
About the Author
Warren Sande is an electronic systems engineer who uses Python as his favorite “do anything” scripting language at work, and also uses it to help teach people about computers and programming. Carter Sande started programming when he was six years old, wrote the first edition of this book with his dad when he was nine, and now works as a professional software engineer. In his spare time, he creates games for retro consoles like the Game Boy Advance and enjoys reading and writing interactive fiction.
Illustrated by Martin Murtonen
Table of Contents
- Getting Started
- Remember This: Memory and Variables
- Basic Math
- Types of Data
- GUIs: Graphical User Interfaces
- Decisions, Decisions
- Loop the Loop
- Just for You: Comments
- Game Time
- Nested and Variable Loops
- Collecting Things Together: Lists and Dictionaries
- Sprites and Collision Detection
- A New Kind of Input: Events
- More GUIs
- Print Formatting and Strings
- File Input and Output
- Take a Chance: Randomness
- Computer Simulations
- Skier Explained
- Making Network Connections with Sockets
- What’s Next?