HTML5 Canvas For Dummies
- Length: 384 pages
- Edition: 1
- Language: English
- Publisher: For Dummies
- Publication Date: 2012-12-26
- ISBN-10: 1118385357
- ISBN-13: 9781118385357
- Sales Rank: #1261043 (See Top 100 Books)
Create eye-popping visuals on the fly with HTML5 Canvas
Now part of the HTML5 standard tool, Canvas gives programmers the ability to add images, animation, and sound to mobile and regular websites on the fly, in JavaScript, without needing any third-party tool or player. This practical For Dummies book clearly shows you how to get the most out of Canvas. It presents information in a friendly, non-intimidating way and helps you get started with the Canvas tag, create 2D drawings and images, add video and audio, build a basic game framework, weave spellbinding animation, and more.
If you want to learn how to use HTML5 Canvas, this easy-to-follow guide is just the ticket.
- Shows web programmers, developers, and designers at beginner and intermediate HTML5 and JavaScript levels how to use the powerful HTML5 Canvas tag
- Helps you design and add images, animation, sound, and more to mobile and regular websites, without using any third-party tools or players
- Covers 2D drawings, text, and bitmap images; video and audio; how to build a basic game framework on Canvas; adding animation; and more
- Includes a JavaScript crash course
Get started using HTML5 Canvas right away with HTML5 Canvas For Dummies.
Table of Contents
Part I: Looking at Canvas
Chapter 1. A Quick Glimpse Behind the Canvas
Chapter 2. Setting Up Your Canvas Platform
Part II: Drawing on Canvas
Chapter 3. Creating Objects
Chapter 4. Enhancing Objects
Chapter 5. Transforming Objects
Chapter 6. Moving Objects
Part III: Breathing Life into Your Canvas
Chapter 7. Mastering the Art of Canvas
Chapter 8. Introducing User Interaction
Chapter 9. Creating Engaging Imagery and Motion
Chapter 10. Sounding Off with Audio
Part IV: Developing More Complex Applications
Chapter 11. Grabbing Attention with Video
Chapter 12. Enhancing Canvas Applications
Part V: The Part of Tens
Chapter 13. Ten Great Canvas Applications
Chapter 14. Ten Great Tools