HTML5 Game Programming with enchant.js
- Length: 220 pages
- Edition: 1
- Language: English
- Publisher: Apress
- Publication Date: 2013-05-31
- ISBN-10: 1430247436
- ISBN-13: 9781430247432
- Sales Rank: #3326495 (See Top 100 Books)
HTML5 Game Programming with enchant.js gives first-time programmers of all ages the tools to turn their video game ideas into reality. A step-by-step guide to the free, open-source HTML5 and JavaScript engine enchant.js, it is ideally suited for game fans who have always wanted to make their own game but didn’t know how. It begins with the foundations of game programming and goes on to introduce advanced topics like 3D.
We live in an age where smartphones and tablets have made games more ubiquitous than ever. Based around HTML5, enchant.js is ideally suited for aspiring game programmers who have always been intimidated by code. Games written using enchant.js take only a few hours to write, and can be played in a browser, iOS, and Android devices, removing the stress of programming to focus on the fun. Discover the joy of game development with enchant.js.
- Provides a comprehensive, easy guide to game programming through enchant.js
- Gives aspiring game developers a tool to realize their ideas
- Introduces readers to the basics of HTML5 and JavaScript programming
What you’ll learn
- Master the basics of HTML5 and JavaScript programming
- Create a game that can be played on a desktop, iOS, or Android
- Upload your game to 9leap.net, where you can share it easily
- Program your own 3D games
- Grasp the essential concepts of making a compelling and popular game
Who this book is for
HTML5 Game Programming with enchant.js is for aspiring game developers of all ages who have wanted to make their own games but didn’t know how. It’s for programmers interested in learning the potential of HTML5 through designing games.
Table of Contents
Chapter 1. Beginning enchant.js Development
Chapter 2. JavaScript Basics
Chapter 3. Basic Features of enchant.js
Chapter 4. Advanced Features of enchant.js
Chapter 5. Game Design
Chapter 6. Creating an Arcade Shooter
Chapter 7. Creating a Stand-Alone 3-D Game
Appendix A. Class Appendix