HTML5 Games: Creating Fun with HTML5, CSS3 and WebGL, 2nd Edition
- Length: 456 pages
- Edition: 2
- Language: English
- Publisher: Wiley
- Publication Date: 2014-03-10
- ISBN-10: 1118855388
- ISBN-13: 9781118855386
- Sales Rank: #1639756 (See Top 100 Books)
HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles – games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets.
Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5.
Topics include:
- Dealing with backwards compatibility
- Generating level data
- Making iOS and Android web apps
- Taking your game offline
- Using Web Workers
- Persistent Game Data
- Drawing with Canvas
- Capturing player input
- Creating 3D graphics with WebGL
- Textures and lighting
- Sound with HTML5 Audio
And moreā¦
Table of Contents
Part I: Getting Started with HTML5 Games
Chapter 1: Gaming on the Web
Chapter 2: Taking the First Steps
Chapter 3: Going Mobile
Part II: Creating the Basic Game
Chapter 4: Building the Game
Chapter 5: Delegating Tasks to Web Workers
Chapter 6: Creating Graphics with Canvas
Chapter 7: Creating the Game Display
Chapter 8: Interacting with the Game
Chapter 9: Animating Game Graphics
Part III: Adding 3D and Sound
Chapter 10: Creating Audio for Games
Chapter 11: Creating 3D Graphics with WebGL
Part IV: Local Storage and Multiplayer Games
Chapter 12: Local Storage and Caching
Chapter 13: Going Online with WebSockets