Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development Front Cover

Interaction Design for 3D User Interfaces: The World of Modern Input Devices for Research, Applications, and Game Development

  • Length: 805 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2016-01-29
  • ISBN-10: 1482216949
  • ISBN-13: 9781482216943
  • Sales Rank: #1850461 (See Top 100 Books)
Description

In this new era of computing, where the iPhone, iPad, Xbox Kinect, and similar devices have changed the way to interact with computers, many questions arised of how modern input devices can be used for a more intuitive user interaction. This book, Interaction Design for 3D User Interfaces, addressed this paradigm shift. The book looks at user interfaces with an input perspective. This book is divided in four parts (I) Theory of input devices and user interfaces  with an emphasis on multi-touch interaction; (II) Advanced topics that helps reduced noise on input devices; (III) Hands-on approach to allow the reader gain experience with some of the new devices mention on this book. (IV) A case study that shows how a complete solution, using speech as input. This book provides current state-of-the-art, which allows researchers, developers, and students to understand the direction on the field of input devices and user interaction

Table of Contents

Part I: Theory
Chapter 1: Introduction
Chapter 2: Input: Interfaces and Devices
Chapter 3: Output: Interfaces and Displays
Chapter 4: Computer Graphics
Chapter 5: 3D Interaction
Chapter 6: 3D Navigation
Chapter 7: Descriptive and Predictive Models
Chapter 8: Multi-Touch
Chapter 9: Multi-Touch for Stereoscopic Displays
Chapter 10: Pen and Multi-Touch Modeling and Recognition
Chapter 11: Using Multi-Touch with Petri Nets
Chapter 12: Eye Gaze Tracking as Input in Human–Computer Interaction
Chapter 13: Brain–Computer Interfaces: Considerations for the Next Frontier in Interactive Graphics and Games

Part II: Advanced Topics
Chapter 14: Introduction to 3D Math for Input Devices
Chapter 15: Introduction to Digital Signal Processing
Chapter 16: Three-Dimensional Rotations
Chapter 17: MEMS Inertial Sensors and Magnetic Sensors
Chapter 18: Kalman Filters
Chapter 19: Quaternions and Sensor Fusion

Part III: Hands-On
Chapter 20: Hands-On: Inertial Sensors for 3D Input
Chapter 21: Simple Hands-On Project with Unity3D and Oculus Rift
Chapter 22: Hands-On Approach with Leap Motion
Chapter 23: Hands-On Approach with Kinect Sensor v2
Chapter 24: Creating Home-Brew Devices with Arduino Microcontrollers
Chapter 25: Autonomous Bicycle with Gyroscope Sensor
Chapter 26: Input Implementation Details

Part IV: Case Study: Speech as Input
Chapter 27: Multimodal Human-Like Conversational Interfaces
Chapter 28: Adaptive Dialog Systems for Health

Part V: Appendices
A: Displays
B: Creating Your Own Virtual Reality HeadSet

To access the link, solve the captcha.