Intermediate Vulkan Programming: Building 3D Graphics (Vulkan Fundamentals Book 2) Front Cover

Intermediate Vulkan Programming: Building 3D Graphics (Vulkan Fundamentals Book 2)

  • Length: 332 pages
  • Edition: 1
  • Publication Date: 2023-10-18
  • ISBN-10: B0CLG3K36B
  • Sales Rank: #601712 (See Top 100 Books)

“Intermediate Vulkan Programming: Building 3D Graphics” takes your graphics programming skills to the next level by providing in-depth insights and practical knowledge on harnessing the power of the Vulkan API. If you’ve already mastered the fundamentals of Vulkan and are eager to build immersive 3D graphics applications, this book is your essential resource.

This comprehensive guide starts by reinforcing your understanding of Vulkan’s core concepts, including the graphics pipeline, shaders, and the Vulkan architecture. It then dives into intermediate and advanced topics, such as dynamic rendering, advanced shader techniques, and real-time graphics rendering.

You’ll learn how to optimize your applications for performance and efficiency, leveraging Vulkan’s multi-threading capabilities and advanced rendering techniques. The book provides hands-on examples and case studies to help you apply your knowledge effectively, and you’ll discover best practices for debugging and profiling Vulkan applications.

Whether you’re working on game development, simulations, or other 3D graphics applications, “Intermediate Vulkan Programming” equips you with the skills and knowledge needed to create visually stunning and high-performance experiences. With its practical approach and real-world examples, this book is your guide to mastering intermediate-level

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