Introducing JavaScript Game Development: Build a 2D Game from the Ground Up Front Cover

Introducing JavaScript Game Development: Build a 2D Game from the Ground Up

  • Length: 209 pages
  • Edition: 1st ed.
  • Publisher:
  • Publication Date: 2018-01-08
  • ISBN-10: 1484232518
  • ISBN-13: 9781484232514
  • Sales Rank: #805805 (See Top 100 Books)
Description

Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.

You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You’ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games.

Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.

Table of Contents

Part I: Drawing
Chapter 1: HTML5 and the  Canvas Element
Chapter 2: Understanding Paths
Chapter 3: Drawing to a Design
Chapter 4: Drawing a Spaceship
Chapter 5: Drawing an Asteroid

Part II: Animation
Chapter 6: Basic Animation
Chapter 7: Animating Asteroids
Chapter 8: Practicing Objects
Chapter 9: Inheritance

Part III: Building the Game
Chapter 10: Simple Keyboard Interaction
Chapter 11: Controlling the Ship
Chapter 12: Collision Detection
Chapter 13: Death or Glory

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