Introduction to Computer Graphics: Using Java 2D and 3D
- Length: 271 pages
- Edition: 2
- Language: English
- Publisher: Springer
- Publication Date: 2012-01-19
- ISBN-10: 1447127323
- ISBN-13: 9781447127321
- Sales Rank: #3180372 (See Top 100 Books)
This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website.
Table of Contents
Chapter 1: Introduction
Chapter 2: Basic Principles of Two-Dimensional Graphics
Chapter 3: Drawing Lines and Curves
Chapter 4: Areas, Text and Colours
Chapter 5: Basic Principles of Three-Dimensional Graphics
Chapter 6: Modelling Three-Dimensional Objects
Chapter 7: Visible Surface Determination
Chapter 8: Illumination and Shading
Chapter 9: Special Effects and Virtual Reality