Introduction to Computing and Programming in Python, Global Edition, 4th Edition Front Cover

Introduction to Computing and Programming in Python, Global Edition, 4th Edition

Description

For courses in Computer Programming with Python.

This package includes MyProgrammingLab®

Social Computing and Programming with Python

Introduction to Computing and Programming in Python is a uniquely researched and up-to-date volume that is widely recognized for its successful introduction to the subject of Media Computation. Emphasizing creativity, classroom interaction, and in-class programming examples, Introduction to Computing and Programming in Python takes a bold and unique approach to computation that engages students and applies the subject matter to the relevancy of digital media. The Fourth Edition teaches students to program in an effort to communicate via social computing outlets, providing a unique approach that serves the interests of a broad range of students.

Personalize Learning with MyProgrammingLab®

This package includes MyProgrammingLab, an online homework, tutorial, and assessment program designed to work with this text to engage students and improve results. Within its structured environment, students practice what they learn, test their understanding, and pursue a personalized study plan that helps them better absorb course material and understand difficult concepts.

MyProgrammingLab should only be purchased when required by an instructor. Please be sure you have the correct ISBN and Course ID. Instructors, contact your Pearson representative for more information.

Table of Contents

Part 1 Introduction
Chapter 1 Introduction To Computer Science And Media Computation
Chapter 2 Introduction To Programming
Chapter 3 Creating And Modifying Text
Chapter 4 Modifying Pictures Using Loops
Chapter 5 Picture Techniques With Selection
Chapter 6 Modifying Pixels By Position

Part 2 Sound
Chapter 7 Modifying Sounds Using Loops
Chapter 8 Modifying Samples In A Range
Chapter 9 Making Sounds By Combining Pieces
Chapter 10 Building Bigger Programs

Part 3 Text, Files, Networks, Databases, And Unimedia
Chapter 11 Manipulating Text With Methods And Files
Chapter 12 Advanced Text Techniques: Web And Information
Chapter 13 Making Text For The Web

Part 4 Movies
Chapter 14 Creating And Modifying Movies
Chapter 15 Speed
Chapter 16 Functional Programming
Chapter 17 Object-Oriented Programming

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