Introduction to Game Development: Using Processing
- Length: 465 pages
- Edition: 1
- Language: English
- Publisher: Mercury Learning and Information
- Publication Date: 2015-05-19
- ISBN-10: B00XZCZ0DC
- Sales Rank: #2116532 (See Top 100 Books)
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Three real games are created (2D and 3D) as you work through the text, and significant parts of a game engine are built and made available for download. The companion disc contains example code, games, and color figures. [Companion disc files available with Amazon order number and by writing to the publisher at [email protected]]. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and it runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android.
Features
- Teaches basic game development concepts including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
- Includes a companion disc with example code, actual games, and color figures[Companion disc files available with Amazon order number and by writing to the publisher at [email protected]]
- Create three complete computer games developed throughout the book: Hockey Pong, a 2D arcade-style game; SMV Rainbow, a 3D submarine game, and a puzzle game for Android
- Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games
- Includes a review of game-related mathematics and an introduction to Processing
Table of Contents
Chapter 1 Introduction to How Games Work
Chapter 2 Graphics and Images in Processing
Chapter 3 Sound
Chapter 4 Hockey Pong: A 2D Game
Chapter 5 Graphics in Three Dimensions
Chapter 6 Game AI: Collisions
Chapter 7 Navigation and Control
Chapter 8 A 3D Game Example
Chapter 9 The Web and HTML5 Games
Chapter 10 Animation
Chapter 11 Android Handheld Devices