Introduction to Game Programming: Using C# and Unity 3D Front Cover

Introduction to Game Programming: Using C# and Unity 3D

  • Length: 274 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2016-01-08
  • ISBN-10: 0997148403
  • ISBN-13: 9780997148404
  • Sales Rank: #4449622 (See Top 100 Books)
Description

This book is written with two objective in mind, first, to introduce the reader to the concepts of programming using C#, second, to put into practice the concepts in a fun and entertaining way by developing computer games and game design concepts. The book is intended for specific audience. It is assumed that the reader has a passion for the study of computer science, and that they have a passion in game design and development. It is also assumed that the reader is proactive and that they would have the ability to engage on a deeper level on their own. What other topic would have such an attraction compared to game design and development? The future of Human Computer Interaction is going to be through Virtual Reality and Augmented Reality in the coming years. This books will give you the building blocks for the path-way to the future.

Table of Contents

Chapter 1 – Programming Concepts
Chapter 2 – Brief Introduction to Unity IDE
Chapter 3 – Game Objects and Components
Chapter 4 – Game Rules and Mechanics
Chapter 5 – Creating the User Interface
Chapter 6 – Creating Battleship
Chapter 7 – Delving Into the Code

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