iOS 10 Programming for Beginners Front Cover

iOS 10 Programming for Beginners

  • Length: 575 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2017-01-05
  • ISBN-10: 1786464500
  • ISBN-13: 9781786464507
  • Sales Rank: #2845486 (See Top 100 Books)
Description

Key Features

  • Use Swift 3 and latest iOS 10 features to build awesome apps for iPhone and iPad
  • Explore and use a wide range of Apple development tools to become a confident iOS developer
  • From prototype to App Store―find out how to build an app from start to finish!

Book Description

You want to build iOS applications for iPhone and iPad―but where do you start? Forget sifting through tutorials and blog posts, this is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. With every update, iOS has become more and more developer-friendly, so take advantage of it and begin building applications that might just take the App Store by storm!

Whether you’re an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift―the building blocks of modern Apple development―and Playgrounds for beginners, one of the most popular features of the iOS development experience, you’ll quickly gain a solid foundation to begin venturing deeper into your development journey. For the experienced programmer, jump right in and learn the latest iOS 10 features.

You’ll also learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics such as gestures and animations that can give your app the edge. Find out how to manage databases, as well as integrating standard elements such as photos, GPS into your app. With further guidance on beta testing with TestFlight, you’ll quickly learn everything you need to get your project on the App Store!

What you will learn

  • Get to grips with Swift 3 and Xcode, the building blocks of Apple development
  • Get to know the fundamentals of Swift, including variables, constants, and control flow
  • Discover the distinctive design principles that define the iOS user experience
  • See how to prototype your app with Swift’s Playgrounds feature
  • Build a responsive UI that looks great on a range of devices
  • Find out how to use CoreLocation to add location services to your app
  • Add push notifications to your app
  • Make your app able to be used on both iPhone and iPad

About the Author

Craig Clayton is a self-taught, Senior iOS Engineer at Adept Mobile, which specializes in building mobile experiences primarily for NBA and NFL teams. He also volunteers as the organizer of the Suncoast iOS meetup group in the Tampa/St. Petersburg area, and prepares presentations and hands-on talks for the group as well as for other groups in the community.

He has worked with both adults and kids who wish to start learning how to program, or those who aspire to become iOS developers. On top of all that, starting in 2017 Craig has plans to launch Cocoa Academy online, which will specialize in bringing a diverse list of iOS courses. The courses will range from building apps to games for all programming levels.

Table of Contents

Chapter 1. Getting Familiar with Xcode
Chapter 2. Building a Foundation with Swift
Chapter 3. Digging Deeper
Chapter 4. Digging into Collections
Chapter 5. Starting the UI Setup
Chapter 6. Setting Up UI
Chapter 7. Getting Started with the Grid
Chapter 8. Getting Started with the List
Chapter 9. Working More with Lists
Chapter 10. Where Are We?
Chapter 11. Where’s My Data?
Chapter 12. Foodie Reviews
Chapter 13. Saving Reviews
Chapter 14. Universal
Chapter 15. iMessages
Chapter 16. Notifications
Chapter 17. Just a Peek
Chapter 18. Beta and Store Submission

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