iOS 10 Programming Fundamentals with Swift: Swift, Xcode, and Cocoa Basics
- Length: 620 pages
- Edition: 1
- Language: English
- Publisher: O'Reilly Media
- Publication Date: 2016-10-09
- ISBN-10: 1491970073
- ISBN-13: 9781491970072
- Sales Rank: #916615 (See Top 100 Books)
Move into iOS development by getting a firm grasp of its fundamentals, including the Xcode IDE, the Cocoa Touch framework, and Swift 3—the latest version of Apple’s acclaimed programming language. With this thoroughly updated guide, you’ll learn Swift’s object-oriented concepts, understand how to use Apple’s development tools, and discover how Cocoa provides the underlying functionality iOS apps need to have.
- Explore Swift’s object-oriented concepts: variables and functions, scopes and namespaces, object types and instances
- Become familiar with built-in Swift types such as numbers, strings, ranges, tuples, Optionals, arrays, dictionaries, and sets
- Learn how to declare, instantiate, and customize Swift object types: enums, structs, and classes
- Discover powerful Swift features such as protocols and generics
- Catch up on Swift 3 innovations: revised APIs, new Foundation bridged types, and more
- Tour the lifecycle of an Xcode project from inception to App Store—including Xcode’s new automatic code signing and debugging features
- Construct app interfaces with the nib editor, Interface Builder
- Understand Cocoa’s event-driven model and its major design patterns and features
- Find out how Swift communicates with Cocoa’s C and Objective-C APIs
Once you master the fundamentals, you’ll be ready to tackle the details of iOS app development with author Matt Neuburg’s companion guide, Programming iOS 10.
Table of Contents
Part I. Language
Chapter 1. The Architecture of Swift
Chapter 2. Functions
Chapter 3. Variables and Simple Types
Chapter 4. Object Types
Chapter 5. Flow Control and More
Part II. IDE
Chapter 6. Anatomy of an Xcode Project
Chapter 7. Nib Management
Chapter 8. Documentation
Chapter 9. Life Cycle of a Project
Part III. Cocoa
Chapter 10. Cocoa Classes
Chapter 11. Cocoa Events
Chapter 12. Memory Management
Chapter 13. Communication Between Objects
Appendix A. C, Objective-C, and Swift