iOS Games by Tutorials, 2nd Edition
- Length: 824 pages
- Edition: 2
- Language: English
- Publisher: Razeware LLC
- Publication Date: 2014-12-06
- ISBN-10: 0989675165
- ISBN-13: 9780989675161
- Sales Rank: #1535713 (See Top 100 Books)
Learn to make iOS games!
Learn how to make your own iOS games using Swift and Apple’s game framework, Sprite Kit.
In this book (PDF format), you will make over 5 complete and polished mini-games, from an action game to a puzzle game to a racing game!
Covers both basic and advanced material in a fun and step-by-step manner. You will love this book!
Fully updated for iOS 8 and Swift – This new second edition is now fully updated for iOS 8, Swift, and Xcode 6!
Table of Contents
Section I: Getting Started
Chapter 1: Sprites
Chapter 2: Manual Movement
Chapter 3: Actions
Chapter 4: Scenes
Chapter 5: Scrolling
Chapter 6: OS X
Section II: Labels and Particle Systems
Chapter 7: Labels
Chapter 8: Particle Systems
Section III: Physics and Nodes
Chapter 9: Beginning Physics
Chapter 10: Intermediate Physics
Chapter 11: Advanced Physics
Chapter 12: Crop, Video, and Shape Nodes
Chapter 13: Effect Nodes
Section IV: Tile Maps and Juice
Chapter 14: Beginning Tile Maps
Chapter 15: More Tile Maps
Chapter 16: Imported Tile Maps
Chapter 17: Saving and Loading Games
Chapter 18: Juice Up Your Game, Part 1
Chapter 19: Juice Up Your Game, Part 2
Section V: Other Game APIs
Chapter 20: UIKit
Chapter 21: Accelerometer
Chapter 22: More OS X
Chapter 23: Game Center Achievements
Chapter 24: Game Center Leaderboards
Chapter 25: Game Center Multiplayer
Bonus Chapters
Chapter 26: Performance: Texture Atlases
Chapter 27: Performance: Tips and Tricks
Chapter 28: Making Art for Programmers