iPad Application Development For Dummies, 3rd Edition
- Length: 576 pages
- Edition: 3
- Language: English
- Publisher: For Dummies
- Publication Date: 2012-05-01
- ISBN-10: 1118213920
- ISBN-13: 9781118213926
- Sales Rank: #3767713 (See Top 100 Books)
The fun and easy guide to creating iPad apps, updated for iOS 5!
iPad app development is hot, with more than 140,000 apps available specifically for the device and that number growing every day. The introduction of iOS 5 and iCloud gives developers even more options to create incredible iPad apps. This fast and friendly guide to iPad app development is fully updated for the most recent upgrades and covers everything you need to know, starting with how to download the SDK and become an Apple developer all the way to finishing up your app and submitting it to the App Store.
- Zeroes in on essential concepts and tools including storyboard, segues, the ARC memory manager, what makes a great iPad app, and more
- Explains how the iPad offers development opportunities that go beyond the capabilities of the iPhone or iPod touch by focusing exclusively on developing apps for the iPad
- Looks at how iOS 5 and iCloud brought many changes to the device and a wealth of new features for app developers to utilize in their apps
- Covers how to become a registered Apple developer, how to download and set up the SDK, and the details of how an iPad app runs
- Popular developer Neal Goldstein examines what goes into a great user experience and takes you step by step through the actual development of two apps, illustrating everything you need to know
Whether you’re looking for a new hobby or you want to build a business in app development, iPad Application Development For Dummies, 3rd Edition is the book you’ll want in your developer’s toolkit!
Table of Contents
Part I: Getting Started
Chapter 1: What Makes a Killer iPad App
Chapter 2: Getting to Know the SDK
Chapter 3: The Nuts and Bolts of an Xcode Project
Part II: Building RoadTrip
Chapter 4: Storyboards and the User Experience
Chapter 5: Creating the RoadTrip User Interface
Chapter 6: The Runtime, Managing Memory, and Using Properties
Chapter 7: Working with the Source Editor
Part III: Getting Your Feet Wet — Basic Functionality
Chapter 8: It’s (Finally) Time to Code
Chapter 9: Adding Outlets and Actions to Your RoadTrip Code
Chapter 10: Adding Animation and Sound to Your App
Part IV: The Model and Application Structure
Chapter 11: The Trip Model
Chapter 12: Implementing the Master View Controller
Chapter 13: Working with Split View Controllers and the Master View
Chapter 14: Finishing the Basic Application Structure
Part V: Adding the Application Content
Chapter 15: How’s the Weather? Working with Web Views
Chapter 16: Displaying Events Using a Page View Controller
Chapter 17: Finding Your Way
Chapter 18: Geocoding
Chapter 19: Finding a Location
Chapter 20: Selecting a Destination
Part VI: The Part of Tens
Chapter 21: Ten Ways to Extend the RoadTrip App
Chapter 22: Ten Ways to Be a Happy Developer