iPhone 3D Game Programming All In One
- Length: 415 pages
- Edition: 1
- Language: English
- Publisher: Course Technology PTR
- Publication Date: 2010-06-17
- ISBN-10: 1435454782
- ISBN-13: 9781435454781
- Sales Rank: #4956674 (See Top 100 Books)
This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game.
Table of Contents
PART I: SOME ASSEMBLY REQUIRED
Chapter 1 Ready, Fire, Aim!
Chapter 2 Apple’s Ring, Apple’s Ropes
Chapter 3 Unity Fundamentals
Chapter 4 Creating the Perfect Concept
PART II: GAME MAKIN’
Chapter 5 The Strengths and Weaknesses of the iPhone’s Unique Input Interface
Chapter 6 Concept Art
Chapter 7 Prototyping
Chapter 8 Play Testing and Iterating
Chapter 9 Production Art
Chapter 10 Tying Up Loose Ends
Chapter 11 Shipping and Handling Extra