IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification Front Cover

IT Through Experiential Learning: Learn, Deploy and Adopt IT through Gamification

  • Length: 98 pages
  • Edition: 1st ed.
  • Publisher:
  • Publication Date: 2016-12-25
  • ISBN-10: 1484224205
  • ISBN-13: 9781484224205
  • Sales Rank: #7021217 (See Top 100 Books)
Description

This concise book shows readers how experiential learning can be used to overcome the challenges posed in applying and delivering information technology (IT) to their business needs through innovative, game-based approach.

Technology innovations and evolving business models are part of a rapid change that is forcing corporate and management professionals to learn, deploy, and adopt IT in new ways in order to maintain a competitive advantage. Many are doing this through experiential learning. You’ll begin by reviewing the basics of experiential learning and its relevance to IT, followed by six chapters that apply the hands-on concept through various scenarios.

Make IT Through Experiential Learning one of your valued resources today.

What You’ll Learn

  • Innovative and proven IT-related application scenarios
  • Generic management and leadership skill development
  • Guidance for applying the learning methods for generating extraordinary results over conventional methods

Who This Book Is For

IT professionals, higher education students, and those engaged in training and organizational development.

Table of Contents

Chapter 1: Introduction
Chapter 2: Aircraft Manufacturing Game
Chapter 3: Bidding Game
Chapter 4: Blindfold Game
Chapter 5: Arrangement Game
Chapter 6: Treasure Hunt
Chapter 7: R2R Workshop
Chapter 8: Putting It All Together

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