Java Programming for Android Developers For Dummies, 2nd Edition
- Length: 456 pages
- Edition: 2
- Language: English
- Publisher: For Dummies
- Publication Date: 2016-11-07
- ISBN-10: 1119301084
- ISBN-13: 9781119301080
- Sales Rank: #234030 (See Top 100 Books)
Develop the next killer Android App using Java programming!
Android is everywhere! It runs more than half the smartphones in the U.S.—and Java makes it go. If you want to cash in on its popularity by learning to build Android apps with Java, all the easy-to-follow guidance you need to get started is at your fingertips. Inside, you’ll learn the basics of Java and grasp how it works with Android; then, you’ll go on to create your first real, working application. How cool is that?
The demand for Android apps isn’t showing any signs of slowing, but if you’re a mobile developer who wants to get in on the action, it’s vital that you get the necessary Java background to be a success. With the help of Java Programming for Android Developers For Dummies, you’ll quickly and painlessly discover the ins and outs of using Java to create groundbreaking Android apps—no prior knowledge or experience required!
- Get the know-how to create an Android program from the ground up
- Make sense of basic Java development concepts and techniques
- Develop the skills to handle programming challenges
- Find out how to debug your app
Don’t sit back and watch other developers release apps that bring in the bucks! Everything you need to create that next killer Android app is just a page away!
Table of Contents
Part 1 Getting Started with Java Programming for Android Developers
Chapter 1 All about Java and Android
Chapter 2 Getting the Tools That You Need
Chapter 3 Creating and Running an Android App
Part 2 Writing Your Own Java Programs
Chapter 4 An Ode to Code
Chapter 5 Java’s Building Blocks
Chapter 6 Working with Java Types
Chapter 7 Though These Be Methods, Yet There Is Madness in’t
Chapter 8 What Java Does (and When)
Part 3 Working with the Big Picture: Object-Oriented Programming
Chapter 9 Why Object-Oriented Programming Is Like Selling Cheese
Chapter 10 Saving Time and Money: Reusing Existing Code
Part 4 Powering Android with Java Code
Chapter 11 The Inside Story
Chapter 12 Dealing with a Bunch of Things at a Time
Chapter 13 An Android Social Media App
Chapter 14 Hungry Burds: A Simple Android Game
Part 5 The Part of Tens
Chapter 15 Ten Ways to Avoid Mistakes
Chapter 16 Ten Websites for Developers