jMonkeyEngine 3.0 Cookbook
- Length: 279 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2014-09-24
- ISBN-10: 1783286474
- ISBN-13: 9781783286478
- Sales Rank: #3530770 (See Top 100 Books)
Over 80 practical recipes to expand and enrich your jMonkeyEngine skill set with a close focus on game development
Who This Book Is For
If you are a jMonkey developer or a Java developer who is interested to delve further into the game making process to expand your skillset and create more technical games, then this book is perfect for you.
About This Book
- Contains an extensive and valuable set of solutions to real jMonkeyEngine game development challenges
- Learn how to take your game online using the SpiderMonkey network framework
- Kick-start your next project by applying game-ready templates
In Detail
This book provides you with engaging hands-on game development tips that will keep the game we’ll be developing in focus. Each chapter will provide insight into the how’s, what’s, and why’s of jMonkeyEngine and game development step by step.
The book starts by giving you useful tips on the SDK itself, and how using it will make your life as a developer easier. The book then moves on to cover a variety of patterns which you can use to control cameras, characters, and animations, followed by how to make real-time networked games and dynamic game worlds.
If you are a jMonkeyEngine user or Java developer interested in delving further into game development to expand your skill set, then this book is perfect for you.
Table of Contents
Chapter 1. SDK Game Development Hub
Chapter 2. Cameras and Game Controls
Chapter 3. World Building
Chapter 4. Mastering Character Animations
Chapter 5. Artificial Intelligence
Chapter 6. GUI with Nifty GUI
Chapter 7. Networking with SpiderMonkey
Chapter 8. Physics with Bullet
Chapter 9. Taking Our Game to the Next Level