Kivy Blueprints Front Cover

Kivy Blueprints

  • Length: 305 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2015-01-27
  • ISBN-10: 1783987847
  • ISBN-13: 9781783987849
  • Sales Rank: #2465654 (See Top 100 Books)
Description

Build your very own app-store-ready, multi-touch games and applications with Kivy!

About This Book

  • Learn how to create simple to complex functional apps quickly and easily with the Kivy framework
  • Bend Kivy according to your needs by customizing, overriding, and bypassing the built-in functions when necessary
  • A step-by-step guide that provides a swift and easy introduction to game development for both desktop and mobile

Who This Book Is For

This book is intended for programmers who are comfortable with the Python language and who want to build desktop and mobile applications with rich GUI in Python with minimal hassle. Knowledge of Kivy is not strictly required―every aspect of the framework is described when it’s first used.

In Detail

Kivy is a Modern UI framework that greatly simplifies the development of cross-platform apps suitable for both mobile and desktop.

This book is a practical guide that will walk you through the creation of intuitive multi-platform games and apps for day-to-day use. You will learn how to build simple, common apps such as Stopwatch and Paint. Then, we will gradually dive into more advanced Python and Kivy features. We will also cover a number of related topics ranging from UI design to low-level GLSL shaders. You will be able to fill your resume with practical applications and games, including those inspired by the insanely popular puzzle game 2048 and Flappy Bird. Each chapter covers a fully functional program, highlighting different aspects of the Kivy framework.

Table of Contents

Chapter 1: Building a Clock App
Chapter 2: Building a Paint App
Chapter 3: Sound Recorder for Android
Chapter 4: Kivy Networking
Chapter 5: Making a Remote Desktop App
Chapter 6: Making the 2048 Game
Chapter 7: Writing a Flappy Bird Clone
Chapter 8: Introducing Shaders
Chapter 9: Making a Shoot-Em-Up Game
Appendix: The Python Ecosystem

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