Kivy: Interactive Applications in Python, 2nd Edition Front Cover

Kivy: Interactive Applications in Python, 2nd Edition

  • Length: 157 pages
  • Edition: 2nd Revised edition
  • Publisher:
  • Publication Date: 2015-06-30
  • ISBN-10: 1785286927
  • ISBN-13: 9781785286926
  • Sales Rank: #1033757 (See Top 100 Books)
Description

Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

About This Book

  • Utilize the power of Kivy to develop applications that run on all the major platforms
  • Build user interfaces (UI) and control multi-touch events to improve the user experience (UX)
  • A comprehensive tutorial with simplified code and lots of tips and tricks

Who This Book Is For

If you are a Python developer who wants to create exciting and dynamic UI/UX applications that are compatible with multiple platforms, then this is the book for you. No prior experience with Kivy is required, although you should be familiar with Python and have a fair understanding of software engineering concepts such as inheritance, classes, and instances.

What You Will Learn

  • Build responsive user interfaces (UIs) using the Kivy language and the Kivy widgets
  • Master the use of the Kivy canvas to display graphics on screen
  • Keep the UI updated on user input and screen size with Kivy properties
  • Bind and unbind Kivy events to control widgets, touches, the mouse, the keyboard, and animations
  • Scale, rotate, and translate widgets using finger gestures
  • Create and use your own gestures, and control multiple touches on the screen
  • Enhance your widgets with behaviors, animations, and transitions
  • Debug your application with the Kivy inspector

In Detail

Kivy – Interactive Applications and Games in Python Second Edition, will equip you with all the necessary knowledge to create interactive, responsive, and cross-platform applications and games.

This book introduces the Kivy language and the necessary components so you can implement a graphical user interface (GUI) and learn techniques to handle events, detect gestures, and control multi-touch actions. You will learn strategies to animate your applications, and obtain interactive, professional-looking, and responsive results. You will be applying this knowledge throughout the book by developing three applications and tackling their diverse programming challenges.

Table of Contents

Chapter 1. GUI Basics – Building an Interface
Chapter 2. Graphics – the Canvas
Chapter 3. Widget Events – Binding Actions
Chapter 4. Improving the User Experience
Chapter 5. Invaders Revenge – an Interactive Multi-touch Game
Chapter 6. Kivy Player – a TED Video Streamer

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