Learn RPGs in GameMaker: Studio: Build and Design Role Playing Games Front Cover

Learn RPGs in GameMaker: Studio: Build and Design Role Playing Games

  • Length: 318 pages
  • Edition: 1st ed.
  • Publisher:
  • Publication Date: 2017-09-07
  • ISBN-10: 1484229452
  • ISBN-13: 9781484229453
  • Sales Rank: #486094 (See Top 100 Books)
Description

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay.

Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC.  Maybe, even, make a few bucks.

What You’ll Learn

  • Use the GameMaker: Studio platform to design and build a role playing game
  • Create a story for game design purposes, using a plot line and defining characters
  • Discover the impact of aesthetics on art style, character separation, scene development, sound design and views
  • Master core gameplay elements such as battles, exploration, scoring, and endings
  • Work with extended gameplay elements such as collectibles, quirks, management, and saving
  • Employ the various core and extended gameplay elements as appropriate to your RPG

Who This Book Is For

Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.

Table of Contents

Chapter 1: Introduction
Chapter 2: The Alert Text Effect
Chapter 3: Battle System
Chapter 4: Boss Character’s Battle
Chapter 5: Branching Dialogue
Chapter 6: Coin System Shop
Chapter 7: Cutscene
Chapter 8: Depth-Based Graphics
Chapter 9: Downloading Bonus Levels from a Website
Chapter 10: Drivable Vehicles
Chapter 11: Enemy Path Finding
Chapter 12: Footstep Sounds
Chapter 13: Hints and Tips
Chapter 14: HUD
Chapter 15: Inventory
Chapter 16: Invincibility
Chapter 17: Mini-Quests
Chapter 18: Multiple Locations
Chapter 19: Positional Audio
Chapter 20: Respawn Points
Chapter 21: Useable Items
Chapter 22: Weapon Control
Chapter 23: Zooming
Chapter 24: Destructible Terrain
Chapter 25: Dashing
Chapter 26: Quest Completion
Chapter 27: Road Builder
Chapter 28: Character Progression Upgrade
Chapter 29: Party Mechanics
Chapter 30: Day/Night Cycle
Chapter 31: Puzzle Room
Chapter 32: Treasure Hunting
Chapter 33: Card Battle
Chapter 34: Graphical Effects
Chapter 35: Random Level Generation
Chapter 36: Fishing Mini-Game
Chapter 37: Ship Mini Game
Chapter 38: Dice Rolling
Chapter 39: Mini-Game and Dual View
Chapter 40: Game End
Chapter 41: Saving

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