Learn Unity for 2D Game Development Front Cover

Learn Unity for 2D Game Development

  • Length: 316 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2013-10-09
  • ISBN-10: 143026229X
  • ISBN-13: 9781430262299
  • Sales Rank: #764528 (See Top 100 Books)
Description

2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.

In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games.

Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you’ve already made to work in creating a card-matching game, plus you’ll learn how to optimize your game for mobile devices.

What you’ll learn

  • How to create a 2D workflow in Unity
  • Customizing the Unity Editor
  • How to generate atlas textures and textured quads
  • Animation effects and camera configuration
  • Handling user input
  • Creating a game from start to finish
  • Optimizing for mobile devices

Who this book is for

Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness.

Table of Contents

Chapter 1. Unity Basics for 2D Games
Chapter 2. Materials and Textures
Chapter 3. Quick 2D Workflow
Chapter 4. Customizing the Editor with Editor Classes
Chapter 5. Procedural Geometry and Textured Quads
Chapter 6. Generating Atlas Textures
Chapter 7. UVs and Animation
Chapter 8. Cameras and Pixel Perfection
Chapter 9. Input for 2D Games
Chapter 10. Getting Started with a 2D Game
Chapter 11. Completing the 2D Card Game
Chapter 12. Optimization
Chapter 13. Wrapping Things Up

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