Learn Unity 4 for iOS Game Development Front Cover

Learn Unity 4 for iOS Game Development

  • Length: 556 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2013-06-19
  • ISBN-10: 1430248750
  • ISBN-13: 9781430248750
  • Sales Rank: #2736592 (See Top 100 Books)
Description

Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You’ll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.

You’ll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.

If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.

What you’ll learn

  •   How to build, debug and test a Unity iOS game
  •   How to include iAds
  •   How to integrate Game Center leaderboards and achievements
  •   How to process touch, accelerometer and gyroscope input
  •   How to profile and optimize performance
  •   How to promote your app and track its revenue

Who this book is for

iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.

Table of Contents

Chapter 1:  Getting Started
Chapter 2:  A Unity Tour
Chapter 3:  Making a Scene
Chapter 4:  Making it Move: Scripting the Cube
Chapter 5:  Let’s Dance! Animation and Sound
Chapter 6:  Let’s Roll! Physics and Controls
Chapter 7:  Let’s Bowl! Advanced Physics
Chapter 8:  Let’s Play! Scripting the Game
Chapter 9: The Game GUI
Chapter 10: Using Unity iOS
Chapter 11: Building for Real: Device testing and App Submission
Chapter 12: Presentation: Screens and Icons
Chapter 13:  Handling Device Input
Chapter 14:  Game Center
Chapter 15:  iAds
Chapter 16:  Optimization
Chapter 17:  Where Do We Go from Here?

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