Learn Unity for Windows 10 Game Development Front Cover

Learn Unity for Windows 10 Game Development

  • Length: 572 pages
  • Edition: 1st ed.
  • Publisher:
  • Publication Date: 2016-04-06
  • ISBN-10: 1430267585
  • ISBN-13: 9781430267584
  • Sales Rank: #4981543 (See Top 100 Books)
Description

This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#.

Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book’s included art assets, you will learn the ins and outs of asset choices and management while making use of Unity’s 2D physics, Shuriken particle systems and Mecanim’s character and state management tools.

Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You’ll even learn about marketing and monetization in the mobile game market.

What You Will Learn

  • C# basics for Unity
  • Working with the Unity Editor
  • Managing assets
  • Using the Mecanim animation system
  • 2D features and physics
  • Setting up your game for Windows Phone and other devices

Who This Book Is For

Game developers, hobbyists and game dev students who are new to Unity or Windows Mobile game development or both. JavaScript and C# experience are helpful, but C# experience is not required.

Table of Contents

Chapter 1: The Unity Editor
Chapter 2: Unity Basics
Chapter 3: Scripting with C#
Chapter 4: Importing Assets
Chapter 5: Prototyping the Navigation
Chapter 6: Experimenting with Functionality
Chapter 7: Creating the Environment
Chapter 8: Combining Assets and Functionality
Chapter 9: Audio and Special Effects
Chapter 10: GUI and Menus
Chapter 11: Rewards and Monetization
Chapter 12: Building for Windows Store

To access the link, solve the captcha.