Learning C++ by creating games with UE4 Front Cover

Learning C++ by creating games with UE4

  • Length: 299 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2015-02-20
  • ISBN-10: 1784396575
  • ISBN-13: 9781784396572
  • Sales Rank: #384757 (See Top 100 Books)
Description

Learn C++ programming with a fun, real-world application that allows you to create your own games!

About This Book

  • Be a top programmer by being able to visualize programming concepts; how data is saved in computer memory, and how a program flows
  • Keep track of player inventory, create monsters, and keep those monsters at bay with basic spell casting by using your C++ programming skills within Unreal Engine 4
  • Understand the C++ programming concepts to create your own games

Who This Book Is For

If you are really passionate about games and have always wanted to write your own, this book is perfect for you. It will help you get started with programming in C++ and explore the immense functionalities of UE4.

In Detail

Unreal Engine 4 is used to create top notch, exciting games by AAA studios, and learning to program in C++ needs some serious motivation.

Learning C++ by Creating Games With UE4 will start with the basics of C++: installing a code editor so you can begin to write C++ code. You will then learn how to write small, self-contained C++ programs that show you how to use the C++ language, without overwhelming you with too much code at the beginning. As we dig into more advanced C++ concepts, you will start to explore the functionality the UE4 engine has to offer. You will use the UE4 editor to create your own world, and then program in some seriously fun gameplay. By the end of this book, you should have a good grasp of how to program in C++.

Table of Contents

Chapter 1. Coding with C++
Chapter 2. Variables and Memory
Chapter 3. If, Else, and Switch
Chapter 4. Looping
Chapter 5. Functions and Macros
Chapter 6. Objects, Classes, and Inheritance
Chapter 7. Dynamic Memory Allocation
Chapter 8. Actors and Pawns
Chapter 9. Templates and Commonly Used Containers
Chapter 10. Inventory System and Pickup Items
Chapter 11. Monsters
Chapter 12. Spell Book

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