Learning C# by Developing Games with Unity 3D, 2nd Edition
- Length: 311 pages
- Edition: 2nd Revised edition
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2016-04-06
- ISBN-10: 1785287591
- ISBN-13: 9781785287596
- Sales Rank: #872254 (See Top 100 Books)
Develop your first interactive 2D platformer game by learning the fundamentals of C#
About This Book
- Get to grips with the fundamentals of scripting in C# with Unity
- Create an awesome, 2D platformer game from scratch using the principles of object-oriented programming and coding in C#
- This is a step-by-step guide to learn the fundamentals of C# scripting to develop GameObjects and master the basics of the new UI system in Unity
Who This Book Is For
The book is targeted at beginner level Unity developers with no programming experience. If you are a Unity developer and you wish to learn how to write C# scripts and code by creating games, then this book is for you.
What You Will Learn
- Understand the fundamentals of variables, methods, and code syntax in C#
- Get to know about techniques to turn your game idea into working project
- Use loops and collections efficiently in Unity to reduce the amount of code
- Develop a game using the object-oriented programming principles
- Generate infinite levels for your game
- Create and code a good-looking functional UI system for your game
- Publish and share your game with users
In Detail
Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency.
This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects.
You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game.
By the end of this book, you will have mastered the art of applying C# in Unity.
Style and approach
This is a step-by-step guide to developing a game from scratch by applying the fundamentals of C# and Unity scripting.
Table of Contents
Chapter 1. Developing with Xamarin
Chapter 2. Memory Management
Chapter 3. Asynchronous Programming
Chapter 4. Local Data Management
Chapter 5. Networking
Chapter 6. Platform Extras
Chapter 7. View Elements
Chapter 8. Xamarin.Forms
Chapter 9. Reusable UI Patterns
Chapter 10. ALM – Developers and QA
Chapter 11. ALM – Project and Release Management
Chapter 12. ALM – App Stores and Publishing