Learning Cocos2d-JS Game Development Front Cover

Learning Cocos2d-JS Game Development

  • Length: 188 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2015-01-12
  • ISBN-10: 1784390070
  • ISBN-13: 9781784390075
  • Sales Rank: #4248750 (See Top 100 Books)
Description

Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

About This Book

  • Create HTML5 games running both on desktop and mobile devices, played with both mouse and touch controls
  • Add advanced features such as realistic physics, particle effects, scrolling, tweaking, sound effects, background music, and more to your games
  • Build exciting cross-platform games and build a memory game, an endless runner and a physics-driven game

Who This Book Is For

If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.

In Detail

Whether you are new to game development or an experienced developer, you will be surprised by how easy it is to create HTML5 cross-platform games with Cocos2d-JS. In this book, you will use JavaScript to create spectacular and exciting games of different genres.

Without any dreary theory, which often discourages technical book readers, each chapter will guide you through the creation of different games, each packed with new and exciting features.

You will begin by learning the basics of a cross-platform game. You’ll also learn to animate, rotate, scroll, and tween sprites. You will learn to make your game more enticing by adding your own special touch using features such as music, sound effects, and physics. You’ll also learn to protect, sitelock, export, and publish the games you have created. By the end of the book, you’ll have created a complete cross-platform game right from scratch, featuring leader boards and third-party adverts, complete with the final polish every game should require.

Table of Contents

Chapter 1: Hello World – A Cross-platform Game
Chapter 2: Adding Interactivity – The Making of a Concentration Game
Chapter 3: Moving Sprites around the Screen – An Endless Runner
Chapter 4: Learn about Swipes through the Making of Sokoban
Chapter 5: Become a Musical Maestro
Chapter 6: Controlling the Game with Virtual Pads
Chapter 7: Adding Physics to Your Games Using Box2D Engine
Chapter 8: Adding Physics to Your Games Using the Chipmunk2D Engine
Chapter 9: Creating Your Own Blockbuster Game – A Complete Match 3 Game

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