Learning Cocos2d-x Game Development
- Length: 266 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2014-10-23
- ISBN-10: 1783988266
- ISBN-13: 9781783988266
- Sales Rank: #7725830 (See Top 100 Books)
Learn cross-platform game development with Cocos2d-x
About This Book
- Create a Windows Store account and upload your game for distribution
- Develop a game using Cocos2d-x by going through each stage of game development process step by step
Who This Book Is For
If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
In Detail
Cocos2d-x is one of the most popular cross-platform 2D game engines. It is packed with powerful features that set it apart from other game engines. With so many languages and operating systems, Cocos2d-x provides a one-stop solution for developing games for the operating system of your choice using the language you are most comfortable with. Starting from the basics, this book will show you how to display content on the screen and make it interact as well as move around with various control mechanisms such as actions, accelerometer, and tap onscreen buttons. You will learn about the mechanics of collision detection, their advantages and disadvantages, and how to keep track of the score. You will then create a gameplay cycle, use third-party tools to expedite the development process, and distribute the game through the App Store.
By working through the carefully designed chapters of the book, you will master Cocos2d-x and the various tools so that you can use these skills to make a complete game or a quick prototype.
Table of Contents
Chapter 1. Getting Started
Chapter 2. Displaying the Hero and Controls
Chapter 3. Enemies and Controls
Chapter 4. Collision Detection and Scoring
Chapter 5. HUD, Parallax Background, and the Pause Button
Chapter 6. Animations
Chapter 7. Particle Systems
Chapter 8. Adding Main and Option Menu Scenes
Chapter 9. Adding Sounds and Effects
Chapter 10. Publishing to the Windows Phone Store
Chapter 11. Porting, References, and Final Remarks