Learning Construct 2 Front Cover

Learning Construct 2

  • Length: 220 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2014-12-17
  • ISBN-10: 1784397679
  • ISBN-13: 9781784397678
  • Sales Rank: #1642881 (See Top 100 Books)
Description

Design and create your own engaging, extensible, and addictive game using Construct 2

About This Book

  • Discover the important game objects, behaviours, and events within Construct 2 to get you started with game development
  • Create mesmerizing games quickly and efficiently, and become a top game developer
  • Use the robust features of Construct 2 to your advantage with these simple and practical tutorials

Who This Book Is For

If you want to make your own game but don’t know how to start or don’t have the technical skills to do it, then this is the book for you. You don’t need to have a programming background to understand the concepts explained.

In Detail

Construct 2 is one of the most accessible 2D game development tools available. With its easy-to-use editor, you can create brilliant, stunning, and impressive games even if you’re just starting out. Construct 2 takes care of all the technical details and lets you focus on the exciting bit, designing your game.

Packed with practical and accessible examples, this guide will empower you to become a top game developer. With an introduction to the highly effective Construct 2 interface, you will learn immediately how to make great game design documents and build in random generation, as well as popular and vital game concepts.

Learning Construct 2 will arm you with all the knowledge, tips, and tricks to make you stand out in the world of game development, producing enjoyable games quickly.

Table of Contents

Chapter 1: Downloading and Understanding Construct 2
Chapter 2: Creating Your First Game Design
Chapter 3: Creating Diverse Player Experiences with a Flappy Bird Clone
Chapter 4: Making a Breakout Clone
Chapter 5: Making a Platformer Game
Chapter 6: Creating a Space-shooter Game
Chapter 7: Making a Battle Tank Game
Chapter 8: Debugging Your Game
Chapter 9: Mastering the Best Practices
Chapter 10: Publishing Your Game

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