Learning iPad Programming
- Length: 816 pages
- Edition: 1
- Language: English
- Publisher: Addison-Wesley Professional
- Publication Date: 2011-12-29
- ISBN-10: 0321750403
- ISBN-13: 9780321750402
- Sales Rank: #2786085 (See Top 100 Books)
Learning iPad Programming walks you through the process of building PhotoWheel (free on the App Store), a photo management and sharing app that leverages every aspect of iOS 5. With PhotoWheel, you can organize your favorite photos into albums, share photos with family and friends, view them on your TV using AirPlay and an Apple TV, and most importantly, gain hands-on experience with building an iPad app. As you build PhotoWheel, you’ll learn how to take advantage of the latest features in iOS 5 and Xcode, including Storyboarding, Automatic Reference Counting (ARC), and iCloud. Best of all, you’ll learn how to extend the boundaries of your app by communicating with web services. If you want to build apps for the iPad, Learning iPad Programmingis the one book to get.
As you build PhotoWheel, you’ll learn how to
- Install and configure Xcode 4.2 on your Mac
- Master the basics of Objective-C, and learn about memory management with ARC
- Build a fully functional app that uses Core Data and iCloud for photo sharing and synchronization
- Use Xcode’s new Storyboard feature to quickly prototype a functional UI, and then extend that UI with code
- Create multitouch gestures and integrate Core Animation for a unique UI experience
- Build custom views, and use view controllers to perform custom view transitions
- Add AirPrint, email, and AirPlay capabilities to your app
- Apply image filters and effects using Core Image Diagnose and fix bugs with Instruments Prepare your app for submission to the app store
Download the free version of PhotoWheel from the App Store today! Share your photos with friends and upload to iCloud, all while learning how to build the app.
Table of Contents
Part I: Getting Started
Chapter 1 Your First App
Chapter 2 Getting Started with Xcode
Chapter 3 Getting Started with Interface Builder
Chapter 4 Getting Started with Objective-C
Chapter 5 Getting Started with Cocoa
Chapter 6 Provisioning Your iPad
Chapter 7 App Design
Part II: Building PhotoWheel
Chapter 8 Creating a Master-Detail App
Chapter 9 Using Table Views
Chapter 10 Working with Views
Chapter 11 Using Touch Gestures
Chapter 12 Adding Photos
Chapter 13 Data Persistence
Chapter 14 Storyboarding in Xcode
Chapter 15 Doing More with View Controllers
Chapter 16 Building the Main Screen
Chapter 17 Creating a Photo Browser
Chapter 18 Supporting Device Rotation
Chapter 19 Printing with AirPrint
Chapter 20 Sending Email
Chapter 21 Web Services
Chapter 22 Syncing with iCloud
Chapter 23 Producing a Slideshow with AirPlay
Chapter 24 Visual Effects with Core Image
Part III: The Finishing Touches
Chapter 25 Debugging
Chapter 26 Distributing Your App
Chapter 27 The Final Word
A: Installing the Developer Tools