Learning Unreal Engine iOS Game Development
- Length: 289 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2015-02-20
- ISBN-10: 1784397717
- ISBN-13: 9781784397715
- Sales Rank: #4564760 (See Top 100 Books)
Create exciting iOS games with the power of the new Unreal® Engine 4 subsystems
About This Book
- Learn about the entire iOS pipeline, from game creation to game submission
- Develop exciting iOS games with the Unreal Engine 4.x toolset
- Step-by-step tutorials to build optimized iOS games
Who This Book Is For
If you are a game developer, designer, artist, or a beginner in the gaming industry, and want to make iOS games efficiently at a low cost, this book is ideal for you.
In Detail
Unreal® Engine 4 has always been the best measurement for industry standards. With all its tools and power, game developers and designers can reach a new level of productivity for their games with the lowest cost ever.
Learning Unreal® Engine iOS Game Development teaches you the basics of iOS game development using Unreal® Engine 4. You will discover how to build an engaging Unreal iOS game, how to generate revenue, and how to optimize game performance using the tools and functionalities the Engine provides. To begin, you will start by preparing the required files for an iOS game using the developer’s portal. Next, you will go through purchasing, installing, and building game elements for different game types, picked from the chart of the latest trending games. By the end of the book, you will be able to add social and monetization functionalities to your game and submit it for review to the app store.
Table of Contents
Chapter 1. Prepare to Make Unreal Games with Unreal® Engine – Installing and Setting Up
Chapter 2. Methods and Tools to Create Your Games
Chapter 3. Creating a Brick Breaking Game
Chapter 3D and 2D applications
Chapter 4. Advanced Game Content Generation with a Fruit Chopper Game
Chapter 5. Building an Exciting Endless Runner Game
Chapter 6. Designing an Advanced Game
Chapter 7. Monetizing Your Game
Chapter 8. iOS Debugging and Optimization
Chapter 9. Publishing