Mathematical Progress in Expressive Image Synthesis III Front Cover

Mathematical Progress in Expressive Image Synthesis III

  • Length: 152 pages
  • Edition: 1st ed. 2016
  • Publisher:
  • Publication Date: 2016-07-25
  • ISBN-10: 9811010757
  • ISBN-13: 9789811010750
  • Sales Rank: #21405172 (See Top 100 Books)
Description

Mathematical Progress in Expressive Image Synthesis III: Selected and Extended Results from the Symposium MEIS2015 (Mathematics for Industry)

“Progress in Expressive Image Synthesis” (MEIS2015), was held in Fukuoka, Japan, September 25–27, 2015. The aim of the symposium was to provide a unique venue where various issues in computer graphics (CG) application fields could be discussed by mathematicians, CG researchers, and practitioners. Through the previous symposiums MEIS2013 and MEIS2014, mathematicians as well as CG researchers have recognized that CG is a specific and practical activity derived from mathematical theories. Issues found in CG broaden the field of mathematics and vice versa, and CG visualizes mathematical theories in an aesthetic manner. In this volume, the editors aim to provoke interdisciplinary research projects through the peer-reviewed papers and poster presentations at the this year’s symposium. This book captures interactions among mathematicians, CG researchers, and practitioners sharing important, state-of-the-art issues in graphics and visual perception. The book is suitable for all CG researchers seeking open problem areas and especially for those entering the field who have not yet selected a research direction.

Table of Contents

Chapter 1. Geometry and Mechanics of Fibers: Some Numerical Models
Chapter 2. Tetrisation of Triangular Meshes and Its Application in Shape Blending
Chapter 3. A Construction Method for Discrete Constant Negative Gaussian Curvature Surfaces
Chapter 4. Fabrication-Aware Geometry Processing
Chapter 5. Revisiting Vorticity: Pushing Fluid Solvers to the Next Level
Chapter 6. Active Comicing for Freehand Drawing Animation
Chapter 7. A Multilayered Model for Artificial Intelligence of Game Characters as Agent Architecture
Chapter 8. Visual Media Culture Supported by Illusion of Depth
Chapter 9. Wang Tile Modeling of Wall Patterns
Chapter 10. High-Resolution Visualization Library for Exascale Supercomputer
Chapter 11. Drawing Curves
Chapter 12. Aesthetic Design with Log-Aesthetic Curves and Surfaces
Chapter 13. Attractive Plane Curves in Differential Geometry
Chapter 14. dNLS Flow on Discrete Space Curves

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