Maya Python for Games and Film Front Cover

Maya Python for Games and Film

  • Length: 408 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2011-09-28
  • ISBN-10: 0123785782
  • ISBN-13: 9780123785787
  • Sales Rank: #597021 (See Top 100 Books)
Description

Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you’re a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.

Table of Contents

PART 1: Basics of Python and Maya
Chapter 1 – Maya Command Engine and User Interface
Chapter 2 – Python Data Basics
Chapter 3 – Writing Python Programs in Maya
Chapter 4 – Modules
Chapter 5 – Object-Oriented Programming in Maya

PART 2: Designing Maya Tools with Python
Chapter 6 – Principles of Maya Tool Design
Chapter 7 – Basic Tools with Maya Commands
Chapter 8 – Advanced Graphical User Interfaces with Qt

PART 3: Maya Python API Fundamentals
Chapter 9 – Understanding C++ and the API Documentation
Chapter 10 – Programming a Command
Chapter 11 – Data Flow in Maya
Chapter 12 – Programming a Dependency Node

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