Microsoft XNA Game Studio 4.0
- Length: 464 pages
- Edition: 1
- Language: English
- Publisher: Microsoft Press
- Publication Date: 2011-02-13
- ISBN-10: 0735651574
- ISBN-13: 9780735651579
- Sales Rank: #2719532 (See Top 100 Books)
Now you can build your own games for your Xbox 360®, Windows® Phone 7, or Windows-based PC—as you learn the underlying concepts for computer programming. Use this hands-on guide to dive straight into your first project—adding new tools and tricks to your arsenal as you go. No experience required!
- Learn XNA and C# fundamentals—and increase the challenge with each chapter
- Write code to create and control game behavior
- Build your game’s display—from graphics and text to lighting and 3-D effects
- Capture and cue sounds
- Process input from keyboards and gamepads
- Create features for one or multiple players
- Tweak existing games—and invent totally new ones
Table of Contents
Part I: Getting Started
Chapter 1: Computers, C#, XNA, and You
Chapter 2: Programs, Data, and Pretty Colors
Chapter 3: Getting Player Input
Part II: Images, Sound, and Text
Chapter 4: Displaying Images
Chapter 5: Writing Text
Chapter 6: Creating a Multi-Player Game
Chapter 7: Playing Sounds
Chapter 8: Creating a Timer
Chapter 9: Reading Text Input
Part III: Writing Proper Games
Chapter 10: Using C# Methods to Solve Problems
Chapter 11: A Game as a C# Program
Chapter 12: Games, Objects, and State
Chapter 13: Making a Complete Game
Chapter 14: Classes, Objects, and Games
Chapter 15: Creating Game Components
Chapter 16: Creating Multi-Player Networked Games
Part IV: Making Mobile Games for Windows Phone 7 with XNA
Chapter 17: Motion-Sensitive Games
Chapter 18: Exploring Touch Input
Chapter 19: Mobile Game Development