Mobile Application Programming Front Cover

Mobile Application Programming

Description

We will cover the hardware and software that runs mobile devices as well as the environments used to develop apps for the two major mobile platforms. In addition there will be a discussion about why you may want to unify your development plans and use a set of web technologies to develop for all mobile platforms simultaneously.

Table of Contents

Chapter 1 INTRODUCTION
Chapter 2 iOS Projects
Chapter 3 Setting up a New Project for Android Using Android Studio and Creating the Primer App
Chapter 4 Accelapong and the Accelerometer
Chapter 5 jQuery Mobile and File I/O
Chapter 6 Picture Shuffle Game and the Camera Functions
Chapter 7 Server Interaction and Splash Screens
Chapter 8 Notification and Computer Players
Chapter 9 An Immersive, Real Life Minesweeper Game Using Geolocation
Chapter 10 Enhancing Minefield and Storage
Chapter 11 Putting it on the Store

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