Mobile Media Learning
- Length: 270 pages
- Edition: 1
- Language: English
- Publisher: lulu.com
- Publication Date: 2015-04-16
- ISBN-10: 1312981253
- ISBN-13: 9781312981256
- Sales Rank: #4923487 (See Top 100 Books)
This book is an inspirational message about what is possible and practical in the name of learning through mobile media. We present stories from a diverse set of educators, a microcosm of the landscape of mobile media learning. Each author has found a way to create something new and beautiful in their own world. And though their results are exceptional, their surroundings are not. Most are not experts in high-technology, nor highly equipped. They get as far as they do by using what is at hand, in part by making use of accessible, free and open source software. To provide both a deeper look into how these projects operate and a practical resource for those who want to join in, this book addresses most of these tools individually as well. Our detailed, down-to-earth accounts will not only be legible to newcomers but refreshingly forthright to those anxious to better understand educational experiments connecting learning and mobile media.
Table of Contents
Chapter 1. What: Innovation And Inspiration In Mobile Media Learning
Chapter 2. Why: Mobile Media Learning As Progressive Educational Technology
Chapter 3. When, Where, And How: Practical Considerations When Designing Your Own Mobile Media Learning
Chapter 4. Traveler: A Digital Journal For Enhancing Learning And Retention In Field Trips
Chapter 5. Mit App Inventor: Democratizing Personal Mobile Computing
Chapter 6. Aris: Augmented Reality For Interactive Storytelling
Chapter 7. School Scene Investigators: A Collaborative Ar Game For Middle School Science Inquiry
Chapter 8. Building A Student-Centered Classroom With Ar
Chapter 9. Introducing An Neighborhood: Mobile As A Springboard For Exploration
Chapter 10. Experimenting With Locative Media Games And Storytelling In Fine Arts
Chapter 11. “To Have Fun And Display Our Awesomeness”: Mobile Game Design And The Meaning Of Life
Chapter 12. Project Exploration’S Environmental Adventurers: Amplifying Urban Youth Agency, Identity And Capacity With Mobile Technology
Chapter 13. Civic Engagement And Geo-Locative Media: Youth Create A Game To Discuss Political Issues
Chapter 14. Technovation Challenge: Introducing Innovation And Mobile App Development To Girls Around The World
Chapter 15. Quest For The Cities Of Gold
Chapter 16. Parkquest: Mobile Media Learning As A Large Group Activity
Chapter 17. Lift Off: A Diy Addition To A Smithsonian Space
Chapter 18. Horror At The Ridges: Engagement With An Ar Horror Story
Chapter 19. What Have We Seen, What Is Missing, And What Is Next For Mml?