Monkey Game Development Beginners Guide
- Length: 402 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2012-04-20
- ISBN-10: 1849692033
- ISBN-13: 9781849692038
- Sales Rank: #7155677 (See Top 100 Books)
Monkey is a programming language and toolset that allows its user to develop modern 2D games easily for mobile and other platforms like iOS, Android, HTML5, FLASH, OSX, Windows and XNA. With Monkey you can create best selling games in a matter of weeks, instead of months.
Monkey Game Development Beginner’s Guide provides easy-to-follow step by step instructions on how to create eight different 2D games and how to deploy them to various platforms and markets.
Learning about the structure of Monkey and how everything works together you will quickly create eight classical games and publish them to the modern app markets. Throughout the book you will learn important game development techniques like collision detection, handling player input with mouse, keyboard or touch events and creating challenging computer AI. The author explains how to emit particle effects, play sound and music files, use sprite sheets, load or save high-score tables and handle different device resolutions. Finally you will learn how to monetize your games so you can generate revenue.
What you will learn from this book
- Implement collision detection and optimize it for mobile devices
- Handle game controls via touch, keyboard, mouse and accelerometer input
- Load and playback sound effects and music
- Sign your applications and publish them to different markets
- Use 3rd party modules like the fantomEngine game framework to speed up your game development process
- Store the data of your different game objects effectively in lists, stacks and classes
- Structure your monkey script into separate objects and files so your code is better maintainable
- Save and load application states and load level data from text files
Approach
The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world.
Who this book is for
Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere.
Table of Contents
Chapter 1: Monkey—Huh?
Chapter 2: Getting to Know your Monkey—a Trip to the Zoo
Chapter 3: Game #2, Rocket Commander
Chapter 4: Game #3, CometCrusher
Chapter 5: Game #4, Chain Reaction
Chapter 6: Game #5, Balls Out!
Chapter 7: Game #6, At The Docks
Chapter 8: Game #7, Air Dogs 1942
Chapter 9: Game #8, Treasure Chest
Chapter 10: Make Some Money for Bananas