OpenSceneGraph 3.0: Beginner’s Guide Front Cover

OpenSceneGraph 3.0: Beginner’s Guide

  • Length: 412 pages
  • Edition: 1
  • Publisher:
  • Publication Date: 2010-12-14
  • ISBN-10: 1849512825
  • ISBN-13: 9781849512824
  • Sales Rank: #1400098 (See Top 100 Books)
Description

Written with a fast-paced but friendly and engaging approach, this Packt Beginner’s Guide is designed to be placed alongside the computer as your guide and mentor. Step-by-step tutorials are bolstered by explanations of the reasoning behind what you are doing. You will quickly pick up the necessary skills, tips, and tricks for creating successful 3D graphics with practical examples that help you to learn by experiment and play. This book is intended for software developers who are new to OpenSceneGraph and considering using it in their applications. It is assumed that you have basic knowledge of C++ before using this book, especially the standard template library (STL) constructs, of which OSG makes extensive use. Some familiarity with design patterns as implemented in C++ is also useful, but is not required. You need to be familiar with OpenGL, the standard cross-platform low-level 3D graphics API. We’ll meet some maths in the book—geometry and linear algebra—and familiarity with these topics will be great, but you don’t need to be a maths whiz to use this book.

Table of Contents

Chapter 1: The Journey into OpenSceneGraph
Chapter 2: Compilation and Installation of OpenSceneGraph
Chapter 3: Creating Your First OSG Program
Chapter 4: Building Geometry Models
Chapter 5: Managing Scene Graph
Chapter 6: Creating Realistic Rendering Effects
Chapter 7: Viewing the World
Chapter 8: Animating Scene Objects
Chapter 9: Interacting with Outside Elements
Chapter 10: Saving and Loading Files
Chapter 11: Developing Visual Components
Chapter 12: Improving Rendering Efficiency
Appendix: Pop Quiz Answers

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