Pattern-Oriented Software Architecture For Dummies
- Length: 384 pages
- Edition: 1
- Language: English
- Publisher: For Dummies
- Publication Date: 2013-01-04
- ISBN-10: 1119963990
- ISBN-13: 9781119963998
- Sales Rank: #674519 (See Top 100 Books)
Implement programming best practices from the ground up
Imagine how much easier it would be to solve a programming problem, if you had access to the best practices from all the top experts in the field, and you could follow the best design patterns that have evolved through the years. Well, now you can. This unique book offers development solutions ranging from high-level architectural patterns, to design patterns that apply to specific problems encountered after the overall structure has been designed, to idioms in specific programming languages–all in one, accessible, guide. Not only will you improve your understanding of software design, you’ll also improve the programs you create and successfully take your development ideas to the next level.
- Pulls together the best design patterns and best practices for software design into one accessible guide to help you improve your programming projects
- Helps you avoid re-creating the wheel and also meet the ever-increasing pace of rev cycles, as well as the ever-increasing number of new platforms and technologies for mobile, web, and enterprise computing
- Fills a gap in the entry-level POSA market, as well as a need for guidance in implementing best practices from the ground up
Save time and avoid headaches with your software development projects with Pattern-Oriented Software Architecture For Dummies.
Table of Contents
Introduction
Part I: Introducing Software Architecture and Patterns
Chapter 1: Software Architecture Basics
Chapter 2: Where Do Architectures Come From?
Chapter 3: What Do Software Architectures Look Like?
Chapter 4: Software Pattern Basics
Chapter 5: Seeing How Patterns Are Made and Used
Part II: Putting Patterns to Work
Chapter 6: Making Sense of Patterns
Chapter 7: Building Your Own Pattern Catalog
Chapter 8: Choosing a Pattern
Part III: Creating Your Application Architecture
Chapter 9: Building Functionality in Layers
Chapter 10: Piping Your Data through Filters
Chapter 11: Sharing Knowledge and Results on a Blackboard
Chapter 12: Coordinating Communication through a Broker
Chapter 13: Structuring Your Interactive Application with Model-View-Controller
Chapter 14: Layering Interactive Agents with Presentation-Abstraction-Control
Chapter 15: Putting Key Functions in a Microkernel
Chapter 16: Reflecting and Adapting
Part IV: Designing with Other POSA Patterns
Chapter 17: Decomposing the System’s Structure
Chapter 18: Making a Component the Master
Chapter 19: Controlling Access
Chapter 20: Managing the System
Chapter 21: Enhancing Interprocess Communication
Chapter 22: Counting the Number of References
Part V: The Part of Tens
Chapter 23: Ten Patterns You Should Know
Chapter 24: Ten Places to Look for Patterns
Chapter 25: Ten Ways to Get Involved with the Pattern Community