Professional Android 4 Application Development, 3rd Edition Front Cover

Professional Android 4 Application Development, 3rd Edition

  • Length: 864 pages
  • Edition: 3
  • Publisher:
  • Publication Date: 2012-05-01
  • ISBN-10: 1118102274
  • ISBN-13: 9781118102275
  • Sales Rank: #919345 (See Top 100 Books)
Description

Developers, build mobile Android apps using Android 4

The fast-growing popularity of Android smartphones and tablets creates a huge opportunities for developers. If you’re an experienced developer, you can start creating robust mobile Android apps right away with this professional guide to Android 4 application development. Written by one of Google’s lead Android developer advocates, this practical book walks you through a series of hands-on projects that illustrate the features of the Android SDK. That includes all the new APIs introduced in Android 3 and 4, including building for tablets, using the Action Bar, Wi-Fi Direct, NFC Beam, and more.

  • Shows experienced developers how to create mobile applications for Android smartphones and tablets
  • Revised and expanded to cover all the Android SDK releases including Android 4.0 (Ice Cream Sandwich), including all updated APIs, and the latest changes to the Android platform.
  • Explains new and enhanced features such as drag and drop, fragments, the action bar, enhanced multitouch support, new environmental sensor support, major improvements to the animation framework, and a range of new communications techniques including NFC and Wi-Fi direct.
  • Provides practical guidance on publishing and marketing your applications, best practices for user experience, and more

This book helps you learn to master the design, lifecycle, and UI of an Android app through practical exercises, which you can then use as a basis for developing your own Android apps.

Table of Contents

Chapter 1: Hello, Android
Chapter 2: Getting Started
Chapter 3: Creating Applications and Activities
Chapter 4: Building User Interfaces
Chapter 5: Intents and Broadcast Receivers
Chapter 6: Using Internet Resources
Chapter 7: Files, Saving State, and Preferences
Chapter 8: Databases and Content Providers
Chapter 9: Working in the Background
Chapter 10: Expanding the User Experience
Chapter 11: Advanced User Experience
Chapter 12: Hardware Sensors
Chapter 13: Maps, Geocoding, and Location-Based Services
Chapter 14: Invading the Home Screen
Chapter 15: Audio, Video, and Using the Camera
Chapter 16: Bluetooth, NFC, Networks, and Wi-Fi
Chapter 17: Telephony and SMS
Chapter 18: Advanced Android Development
Chapter 19: Monetizing, Promoting, and Distributing Applications

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