Program Arcade Games: With Python and Pygame
- Length: 392 pages
- Edition: 4th ed. 2016
- Language: English
- Publisher: Apress
- Publication Date: 2015-12-28
- ISBN-10: 1484217896
- ISBN-13: 9781484217894
- Sales Rank: #405702 (See Top 100 Books)
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games.
After reading and using this book, you’ll be able to learn to program and build simple arcade game applications using one of today’s most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today’s most popular mobile and tablet platforms.
You’ll learn:
- How to create quiz games
- How to integrate and start using graphics
- How to animate graphics
- How to integrate and use game controllers
- How to add sound and bit-mapped graphics
- How to build grid-based games
Audience
This book assumes no prior programming knowledge.
Table of Contents
Chapter 1: Before Getting Started…
Chapter 2: Create a Custom Calculator
Chapter 3: What Is a Computer Language?
Chapter 4: Quiz Games and If Statements
Chapter 5: Guessing Games with Random Numbers and Loops
Chapter 6: Introduction to Graphics
Chapter 7: Back to Looping
Chapter 8: Introduction to Lists
Chapter 9: Introduction to Animation
Chapter 10: Functions
Chapter 11: Controllers and Graphics
Chapter 12: Bitmapped Graphics and Sound
Chapter 13: Introduction to Classes
Chapter 14: Introduction to Sprites
Chapter 15: Libraries and Modules
Chapter 16: Searching
Chapter 17: Array-Backed Grids
Chapter 18: Sorting
Chapter 19: Exceptions
Chapter 20: Recursion
Chapter 21: Formatting
Chapter 22: Exercises