Programming: C++ Programming, 2nd Edition Front Cover

Programming: C++ Programming, 2nd Edition

Description

Programming: C ++ Programming: Programming Language For Beginners: LEARN IN A DAY!

Start Learning to Program in the C++ Language – In Just One Day! No matter what work you do with computers, there’s no escaping the fact that you need to improve your programming skills. Have you ever come home after a long day at work wishing you were an expert programmer? Don’t crash on the couch – get motivated and start learning C++ right away! C++ Programming: Programing Language for Beginners – Learn in a Day! explains why C++ is so useful and important in the programming world. Most operating systems, compilers, apps, drivers and a lot of other software are all written in C++. If you’re a beginner you should choose this programming language first! Find out how to use variables, size changers, sign changers and other prefixes in your C++ code. Learn how to input and output data and write useful programs. Also, find out about the various kinds of operators, conditionals, loops, and arrays! Here’s a preview of what you can learn from this helpful book: “An array is nothing more than a list of variables, all grouped together because they share common uses. It’s more a way of keeping everything neat and tidy, as you can see from the following code: int a[5]; It looks like a standard variable but note the use of square brackets. These brackets contain the size of the array that you want in your declaration, or the number of variables, in this case, 5 integer variables. Arrays can be whatever size you want them to be, provided your computer has the RAM to take it, but they can only have one type of variable in them at any one time.” Download C++ Programming: Programing Language for Beginners – Learn in a Day! Find out about this essential computing language and stop wasting your money on expensive, time-consuming, and ineffective learning methods.

Table of Contents

Chapter 1 – What is C++?
Chapter 2: Basics of C++
Chapter 3: Expanding ‘Hello, World!’
Chapter 4: Pointers
Chapter 5: Functions
Chapter 6: More About Operators
Chapter 7: Control Flow Introduction
Chapter 8: Storage classes
Chapter 9: Arrays
Chapter 10: Classes ,objects and interfaces
Chapter 11: Templates
Chapter 12: Namespaces
Chapter 13: Inheritance
Chapter 14: Exception handling
Chapter 15: Preprocessor
Chapter 16: Multi-Threading

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