Programming iOS 11: Dive Deep into Views, View Controllers, and Frameworks
- Length: 1172 pages
- Edition: 1
- Language: English
- Publisher: O'Reilly Media
- Publication Date: 2018-01-01
- ISBN-10: 1491999225
- ISBN-13: 9781491999226
- Sales Rank: #841221 (See Top 100 Books)
If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks.
- Create, arrange, draw, layer, and animate views that respond to touch
- Use view controllers to manage multiple screens of interface
- Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls
- Dive into frameworks for sound, video, maps, and sensors
- Access user libraries: music, photos, contacts, and calendar
- Explore additional topics, including files, networking, and threads
Stay up-to-date on iOS 11 innovations, such as:
- Drag and drop
- Autolayout changes (including the new safe area)
- Stretchable navigation bars
- Table cell swipe buttons
- Dynamic type improvements
- Offline sound file rendering, image picker controller changes, new map annotation types, and more
All example code (now rewritten in Swift 4) is available on GitHub for you to download, study, and run.
Want to brush up on the basics? Pick up iOS 11 Programming Fundamentals with Swift to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 11, you’ll gain a solid, rigorous, and practical understanding of iOS 11 development.
Table of Contents
Part I. Views
Chapter 1. Views
Chapter 2. Drawing
Chapter 3. Layers
Chapter 4. Animation
Chapter 5. Touches
Part II. Interface
Chapter 6. View Controllers
Chapter 7. Scroll Views
Chapter 8. Table Views and Collection Views
Chapter 9. iPad Interface
Chapter 10. Text
Chapter 11. Web Views
Chapter 12. Controls and Other Views
Chapter 13. Modal Dialogs
Part III. Some Frameworks
Chapter 14. Audio
Chapter 15. Video
Chapter 16. Music Library
Chapter 17. Photo Library and Camera
Chapter 18. Contacts
Chapter 19. Calendar
Chapter 20. Maps
Chapter 21. Sensors
Part IV. Final Topics
Chapter 22. Persistent Storage
Chapter 23. Basic Networking
Chapter 24. Threads
Chapter 25. Undo
Appendix A. Application Lifetime Events
Appendix B. Some Useful Utility Functions
Appendix C. How Asynchronous Works