Programming Language Concepts, 2nd Edition
- Length: 341 pages
- Edition: 2nd ed. 2017
- Language: English
- Publisher: Springer
- Publication Date: 2017-10-01
- ISBN-10: 331960788X
- ISBN-13: 9783319607887
- Sales Rank: #3129629 (See Top 100 Books)
This book uses a functional programming language (F#) as a metalanguage to present all concepts and examples, and thus has an operational flavour, enabling practical experiments and exercises. It includes basic concepts such as abstract syntax, interpretation, stack machines, compilation, type checking, garbage collection, and real machine code. Also included are more advanced topics on polymorphic types, type inference using unification, co- and contravariant types, continuations, and backwards code generation with on-the-fly peephole optimization.
This second edition includes two new chapters. One describes compilation and type checking of a full functional language, tying together the previous chapters. The other describes how to compile a C subset to real (x86) hardware, as a smooth extension of the previously presented compilers.The examples present several interpreters and compilers for toy languages, including compilers for a small but usable subset of C, abstract machines, a garbage collector, and ML-style polymorphic type inference. Each chapter has exercises.
Programming Language Concepts covers practical construction of lexers and parsers, but not regular expressions, automata and grammars, which are well covered already. It discusses the design and technology of Java and C# to strengthen students’ understanding of these widely used languages.
Table of Contents
Chapter 1 Introduction
Chapter 2 Interpreters And Compilers
Chapter 3 From Concrete Syntax To Abstract Syntax
Chapter 4 A First-Order Functional Language
Chapter 5 Higher-Order Functions
Chapter 6 Polymorphic Types
Chapter 7 Imperative Languages
Chapter 8 Compiling Micro-C
Chapter 9 Real-World Abstract Machines
Chapter 10 Garbage Collection
Chapter 11 Continuations
Chapter 12 A Locally Optimizing Compiler
Chapter 13 Compiling Micro-Sml
Chapter 14 Real Machine Code
Appendix A Crash Course in F#