Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript
- Length: 126 pages
- Edition: 1st ed.
- Language: English
- Publisher: Apress
- Publication Date: 2017-01-17
- ISBN-10: 148422552X
- ISBN-13: 9781484225523
- Sales Rank: #3350845 (See Top 100 Books)
Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.
You will dive deep into sprites, the most important entity in Cocos2d-JS, animation APIs, and primitive shapes. You’ll also learn about the Cocos2d-JS UI system to get a head start in 2d game development. Finally, you’ll discover the features of Chipmunk (the built-in physics engine) with full examples.
What You’ll Learn
- Get a simple head start in Cocos2d-JS
- Gain an architectural overview of the different blocks of the framework
- Master sprites, spritesheets, and frame animation
- Work with the event system in Cocos2d-JS
- Discover the animation APIs in Cocos2d-JS
- Leverage the built-in physics engine
Who This Book Is For
Beginners looking to develop cross-platform mobile/web games with cocos2d-js, developers with intermediate skills on cocos2d-js looking for the reference.
Table of Contents
Chapter 1: Getting Started
Chapter 2: Architecture Overview
Chapter 3: A Deeper Look at Sprites
Chapter 4: Handling Inputs and Events
Chapter 5: Adding a GUI
Chapter 6: Fun with Animation
Chapter 7: Adding Physics to Your Game
Chapter 8: Miscellaneous Features