Sams Teach Yourself Unity 2018 Game Development in 24 Hours, 3rd Edition
- Length: 464 pages
- Edition: 3
- Language: English
- Publisher: Sams Publishing
- Publication Date: 2018-06-03
- ISBN-10: 0134998138
- ISBN-13: 9780134998138
- Sales Rank: #39970 (See Top 100 Books)
In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment
techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success.
Step-by-step instructions carefully walk you through the most common Unity game development tasks.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and exercises help you test your knowledge and stretch your skills.
Notes and Tips point out shortcuts and solutions
Learn how to…
- Get up and running fast with the Unity 2018 game engine and editor
- Work efficiently with Unity’s graphical asset pipeline
- Make the most of lights and cameras
- Sculpt stunning worlds with Unity’s terrain and environmental tools
- Script tasks ranging from capturing input to building complex behaviors
- Quickly create repeatable, reusable game objects with prefabs
- Implement easy, intuitive game user interfaces
- Control players through built-in and custom character controllers
- Build realistic physical and trigger collisions
- Leverage the full power of Unity’s Animation and new Timeline systems
- Integrate complex audio into your games
- Use mobile device accelerometers and multi-touch displays
- Build engaging 2D games with Unity’s 2D tools and Tilemap
- Apply the “finishing touches” and deploy your games
Table of Contents
HOUR 1: Introduction to Unity
HOUR 2: Game Objects
HOUR 3: Models, Materials, and Textures
HOUR 4: Terrain and Environments
HOUR 5: Lights and Cameras
HOUR 6: Game 1: Amazing Racer
HOUR 7: Scripting, Part 1
HOUR 8: Scripting, Part 2
HOUR 9: Collision
HOUR 10: Game 2: Chaos Ball
HOUR 11: Prefabs
HOUR 12: 2D Game Tools
HOUR 13: 2D Tilemap
HOUR 14: User Interfaces
HOUR 15: Game 3: Captain Blaster
HOUR 16: Particle Systems
HOUR 17: Animations
HOUR 18: Animators
HOUR 19: Timeline
HOUR 20: Game 4: Gauntlet Runner
HOUR 21: Audio
HOUR 22: Mobile Development
HOUR 23: Polish and Deploy
HOUR 24: Wrap-up