Stencyl Essentials
- Length: 172 pages
- Edition: 1
- Language: English
- Publisher: Packt Publishing
- Publication Date: 2015-03-31
- ISBN-10: 1784399450
- ISBN-13: 9781784399450
- Sales Rank: #472949 (See Top 100 Books)
Build beautiful, unique, cross-platform games rapidly with the free Stencyl 2D game engine and toolset
About This Book
- Learn to develop fantastic 2D computer games in just a fraction of the usual time using Stencyl’s visual programming language
- Gain a deep understanding of all the great game development and design features and tools that Stencyl has to offer
- Build your very first computer game prototype with Stencyl by following the step-by-step lessons in this book
Who This Book Is For
If you are a computer game enthusiast who has always wanted to know what it takes to build a playable game, or maybe you would like to expand your programming knowledge so that you can develop great computer games using a solid game engine and toolkit, then this book is for you.
In Detail
With the incredible growth in the global games industry over the past few years, Stencyl makes it possible for anyone to learn how to create amazing, engaging, and polished 2D games in just a fraction of the time.
Whether you are new to game development or an experienced developer looking for a quicker, more intuitive way to prototype, develop, and publish your game ideas, this book will show you how to achieve your game development goals using Stencyl. By following a clear, step-by-step development cycle for our first game prototype, you will rapidly gain a working knowledge of the Stencyl game engine and toolkit. With ample screenshots, you can be certain that you’ll be able to follow along at every stage.
Table of Contents
Chapter 1. Exploring the Stencyl Toolset and Game Engine
Chapter 2. Starting the Game Project
Chapter 3. Backgrounds and Tilesets
Chapter 4. Building Levels Using Scenes
Chapter 5. Actor Types and Instances
Chapter 6. Writing Simple Behaviors
Chapter 7. Complex Behaviors and Code
Chapter 8. Adding Sound FX and Music
Chapter 9. Adding HUD Elements
Chapter 10. Adding Menus and Buttons
Chapter 11. Scoring and Game Rules
Chapter 12. Publishing and Monetization