Swift 4 for Absolute Beginners: Develop Apps for iOS, 4th Edition
- Length: 317 pages
- Edition: 4th ed.
- Language: English
- Publisher: Apress
- Publication Date: 2018-01-20
- ISBN-10: 1484230620
- ISBN-13: 9781484230626
- Sales Rank: #1794543 (See Top 100 Books)
Stay motivated and overcome obstacles while learning to use Swift Playgrounds to be a great iOS developer. This book is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school, and it is now updated for Swift 4.
Many people have a difficult time believing they can learn to write iOS apps. Swift 4 for Absolute Beginners will show you how to do so. You’ll learn Object Oriented Programming and be introduced to HealthKit before moving on to write your own iPhone and Watch apps from scratch.
Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 14 years of writing apps, teaching online iOS courses, the experience from their first three iOS books, along with their online instruction and free online forum at XcelMe.com to create an excellent training book. And the material in this book is supplemented by with the free, live online training sessions.
What You’ll Learn
- Work with Swift classes, properties, and functions
- Examine proper user interface and user experience design
- Understand Swift data types: integers, floats, strings, and Booleans
- Use Swift data collections: arrays and dictionaries
- Review Boolean logic, comparing data, and flow control
Who This Book Is For
Anyone who wants to learn to develop apps for the Mac, iPhone, and iPad, and Watch using the Swift programming language. No previous programming experience is necessary.
Table of Contents
Chapter 1: Becoming a Great iOS Developer
Chapter 2: Programming Basics
Chapter 3: It’s All About the Data
Chapter 4: Making Decisions, Program Flow, and App Design
Chapter 5: Object-Oriented Programming with Swift
Chapter 6: Learning Swift and Xcode
Chapter 7: Swift Classes, Objects, and Methods
Chapter 8: Programming Basics in Swift
Chapter 9: Comparing Data
Chapter 10: Creating User Interfaces
Chapter 11: Storing Information
Chapter 12: Protocols and Delegates
Chapter 13: Introducing the Xcode Debugger
Chapter 14: A Swift iPhone App
Chapter 15: Apple Watch and WatchKit