Swift for Absolute Beginners
- Length: 308 pages
- Edition: 1
- Language: English
- Publisher: Apress
- Publication Date: 2014-12-24
- ISBN-10: 1484208870
- ISBN-13: 9781484208878
- Sales Rank: #2789351 (See Top 100 Books)
The professional development team that brought you two editions of Objective-C for the Absolute Beginners and have taught thousands of developers around the world to write some of the most popular iPhone apps in their categories on the app store, have now leveraged their instruction for Swift.
Swift for Absolute Beginners is perfect for those with no programming background, those with some programming experience but no object-oriented experience, or those that have a great idea for an app but haven’t programmed since school.
Gary Bennett and Brad Lees are full-time professional iOS developers and have developed a broad spectrum of apps for Fortune 500 companies. The authors have taken their combined 12 years of writing apps, teaching online iOS courses, the experience from their first two iOS books, along with their free online instruction and free online forum to create an excellent training book.
Topics include:
- How to be successful at learning Swift
- Using Swift Playgrounds to learn iOS development quickly
- What is Object Oriented Programming
- What are Swift classes, properties, and functions
- Proper user interface and user experience design
- Swift data types: integers, floats, strings, booleans
- How to use Swift data collections: arrays and dictionaries
- Boolean logic, comparing data, and flow control
- Writing iPhone apps from scratch
- Avoiding Swift pitfalls
Many students have a difficult time believing they can learn to write iOS apps or just staying motivated through learning the process. This book, along with the free, live online training sessions, helps students stay motivated and overcome obstacles while they learn to be great iOS developers.
What youll learn
- How to be successful at learning Swift
- Using Swift Playgrounds to learn iOS development quickly
- What is Object Oriented Programming
- What are Swift classes, properties, and functions
- Proper user interface and user experience design
- Swift data types: integers, floats, strings, booleans
- How to use Swift data collections: arrays and dictionaries
- Boolean logic, comparing data, and flow control
- Writing iPhone apps from scratch
- Avoiding Swift pitfalls
Who this book is for
Everyone! This book is for anyone who wants to learn to develop apps for the Mac, iPhone, and iPad using the Swift programming language. No previous programming experience is necessary!
Table of Contents
Chapter 1: Becoming a Great iOS Developer
Chapter 2: Programming Basics with Playground
Chapter 3: It’s All about the Data
Chapter 4: Making Decisions and Planning Program Flow
Chapter 5: Object-Oriented Programming with Swift
Chapter 6: Learning Swift and Xcode
Chapter 7: Swift Classes, Objects, and Methods
Chapter 8: Programming Basics in Swift
Chapter 9: Comparing Data
Chapter 10: Creating User Interfaces
Chapter 11: Storing Information
Chapter 12: Protocols and Delegates
Chapter 13: Introducing the Xcode Debugger
Chapter 14: A Swift iPhone App